If the growing fascination with virtual reality wasn’t tangible enough at CES 2016 earlier this month in Las Vegas, it certainly will be in March at SXSW 2016 this March.
Everyone, it seems, is getting aboard the VR train — and not just consumers. Companies across the tech landscape are clamoring to get a piece of the virtual reality action.
The result? A boom in VR technology sales.
According to the latest industry data from Tractica, cumulative worldwide sales of VR head-mounted displays will top 200 million units during the period from 2015 through 2020.
“By the end of that period, HMD shipments are forecast to reach 76.7 million units annually,” the Tractica team says.
What’s more, better than 52 million VR accessory devices will also be sold during that five year stretch, with particular attention being paid to gamepads and VR-specific controllers, hand tracking devices, locomotion devices, and VR vests and suits.
“The second coming of virtual reality is upon us, and industry participants are keen to ensure that products are fine-tuned prior to release in order to avoid a disappointment in this high-potential new category,” says principal analyst Craig Foster. “Content is being slowly pushed out and we are seeing a number of games being developed especially for VR. Some publishers have embraced the new medium is its entirety, while others are watching the space cautiously to determine the appropriate level of investment.”